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- // template file for newyork directory
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- #include "../common/header.ds"
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- output "p:/base/ds/tsr1"
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- local entity topstairguy1 // the hostage at the top of the stairs
- local entity topstairbad1 //
- local entity host_count // the hostage counter for how many hostage events the player has seen
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- topstairguy1 = find entity with targetname "topstairguy1"
- topstairbad1 = find entity with targetname "topstairbad1"
- host_count = find entity with targetname "host_count"
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- on topstairbad1.health < 100 goto badstairs1
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- animate entity topstairguy1 performing action STD_XFEARWAVE_N_N_N
- play sound "speech/tsr1/npc/eb9-3.adp" for entity topstairguy1 at volume 0.9
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- animate entity topstairbad1 performing action STD_XYELLATYOU_N_A_A
- wait 1.0 seconds
- play sound "speech/tsr1/skn/bt9-4.adp" for entity topstairbad1 at volume 0.9
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- label release
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- animate entity topstairbad1 performing action SCRIPT_RELEASE
- animate entity topstairguy1 performing action SCRIPT_RELEASE
- exit
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- label badstairs1
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- reset ai for entity topstairbad1 // lets this guy go
- goto release
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